Discover · Ages 5–7
Proposed pathway
Little Inventors
Playful engineering for small hands and big questions: patterns, movement and making things work.
Project direction
Design a moving model and explain what makes it move.
Enrollment is open for the current term. Classes meet in Voi and online.
Programmes & learning pathways
Choose what you want to explore, see what you could create and find a suitable starting point. Our expanded portfolio connects coding, robotics, AI and engineering through practical projects.



Age ranges guide the starting point. Previous experience and support needs help determine placement.
6 pathways to explore
Discover · Ages 5–7
Proposed pathway
Playful engineering for small hands and big questions: patterns, movement and making things work.
Project direction
Design a moving model and explain what makes it move.
Create · Ages 8–12
Proposed pathway
Turn an original story into an animation or game while learning the logic behind every interaction.
Project direction
Create an interactive story or a playable game with a goal, controls and feedback.
Build · Ages 6–16 · grouped by level
Enquire about availability
Connect code with the real world through mechanisms, sensors and machines that respond to their surroundings.
Project direction
Work towards a robot that senses an input, performs a task and can be demonstrated by the learner.
Investigate · Ages 13–17
Proposed pathway
Explore how AI learns from examples, why data quality matters and where human judgement belongs.
Project direction
Design a small classification experiment, test new examples and explain its limitations.
Innovate · Ages 12–17
Proposed pathway
Bring design, electronics and code together to prototype a useful response to a local problem.
Project direction
Prototype a classroom-scale environmental monitor, sorting mechanism or smart alert system.
Apply · Ages 18+
Enquire about availability
Develop practical confidence through a project you help choose, build, test and explain.
Project direction
Agree a kit-scale prototype with admissions and demonstrate the design decisions behind it.
How learning can fit your week
Learning pathways describe the subject and progression. These formats describe how sessions are organised. Admissions confirms which pathways can run in each format.
Ages 6–16, after school in Voi
A school that can offer a room and a timetable
Students from one school or several, in the holidays
A community that can gather the children and keep a room
Families in Kenya and Malawi who cannot travel to Voi
Ages 18 and up
Tell us the learner ages, group size, available space and the kind of project you would like to explore. We can discuss a suitable scope, timetable and equipment plan.