Build · Ages 6–16 · grouped by level
Robotics & Physical Computing
Connect code with the real world through mechanisms, sensors and machines that respond to their surroundings.
A project with a purpose
Work towards a robot that senses an input, performs a task and can be demonstrated by the learner.
The exact project is agreed for the learner’s group and available equipment.
Learning goals
- Connect an input, a program and an output.
- Build and debug a working mechanism.
- Explain a design change using evidence from a test.
The learning journey
STEP 1
Understand
Define the task and identify the components.
STEP 2
Build and code
Assemble a mechanism and write its instructions.
STEP 3
Test
Observe a run and improve one part at a time.
STEP 4
Demonstrate
Show the task, explain the result and discuss the next version.
Equipment & preparation
Supervised classroom robotics kits. Admissions confirms the equipment and requirements for each group.
Where could this lead?
An age-appropriate advanced project, a scheduled challenge or Robo Studio for adults.
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