Learn
The subjects in the room.
Serious STEM centers publish an age pathway, the disciplines they teach, and what a child can do at the end. These pages follow that structure, and they stop where Muru RoboKids stops.
Checked against other centers
Programs such as STEM Impact Center Kenya, Code With Kids, and classroom pathways built on block coding, sensors, and competition robots usually list robotics, coding, electronics, artificial intelligence, engineering design, and a route into a contest. Muru RoboKids teaches that set, at classroom scale, in Voi, online, and in community sessions including Kakuma. We do not run a separate 3D-printing studio, a drone school, or an affiliated World Robot Olympiad or FIRST LEGO League team. If a family needs one of those, admissions will say so.
Read the syllabus, age band by age band
Ages 6–8
Basic Robotics
A guided build, a motor, a sensor, and a test they can describe.
Ages 9–11
Coding Adventures
Loops, choices, and a program they can change when the robot is wrong.
Ages 12–16
Robo Explorers
A longer project, electronics, a first look at AI, and a problem they chose.
Ages 18 and up
Robo Studio
A project the participant chose, still built, tested, and explained.
Robotics
Ages 6–16, in every format
Build a machine, make it move, and explain why it did.
Read the subject
Coding
Ages 6–16, always tied to a robot
Instructions a robot can follow, then instructions a student can debug.
Read the subject
Electronics
From about age 8, inside the robotics class
Circuits, sensors, and the machines children already live with.
Read the subject
Artificial intelligence
A first look from age 9, more depth from 12
What a machine can decide, and what it cannot.
Read the subject
Engineering design
Every project, with a full design cycle from age 12
A problem small enough to test, and a record of what changed.
Read the subject
Applied STEM
Examples from age 9, projects from age 12
Farming, health, and moving goods, at a size a child can test.
Read the subject